Tuesday, 20 March 2018

OUGD503 - Studio Brief 02 - Initial Background Development

In beginning to develop background scenery, I started by looking at primary reference images taken from the moors and comparing these to the body of textures we produced in order to choose which most accurately resembles the texture of certain objects. These images show initial development of 'the rocky steps' scene. Due to the roughness and varied colours present on these large rocks leading up to the top of the moors, a rougher texture has been used which was produced using watered down paint to create a flow of different shades of grey that has given the surface an uneven look resembling that of the rocks.

Reference images were then again used to help recreate shapes of the rocks, cutting pieces from the texture in various sizes. These were then composed together in a way which represents the rocks stacked on top of each other to reach a height. The composition of these has been carefully considered in placing smaller rocks near the top of the pile to produce a sense of height, as if these rocks are further up so appear smaller. Another consideration is placing rock shapes next to each other which are not too similar in colour shade so that the rocks clearly look separate from each other and not as one whole.
































In continuing to develop background scenery and objects, it was decided to also experiment with a mix between texture and hand illustrations rather than just collage. It was initially thought that this could be utilised in the first scene over a more minimal texture similar to that of white wallpaper produced using doilies composed in a specific way. Picture frames were added simply using black pen to produce a more subtle background whereby too many objects and colours would not compromise the communication of text and character designs. These were drawn using a simple, but playful approach inspired by existing children's illustrations.

The idea of white space was also experimented with as to not over-complicate the designs and potentially limit the communication of narrative.
















No comments:

Post a Comment